VIEW Conference 2026: A Global Convergence of Animation, VFX, and Emerging Technologies in Turin

The VIEW Conference returns to Turin, Italy, from October 12 through October 16, 2026, marking its 27th year as one of the most influential intersections for the global digital arts industry. As the entertainment sector pivots toward a future defined by rapid artificial intelligence integration, hyper-realistic virtual production, and a new era of blockbuster animation, this year’s five-day program offers an expansive look at the tools and narratives shaping the next decade of media. With over 100 sessions, including masterclasses, technical deep dives, and high-level industry panels, the event serves as a critical barometer for the state of the industry heading into the traditional awards season.
A Legacy of Innovation and Industry Growth
Since its inception, the VIEW Conference has evolved from a boutique gathering into a cornerstone event for creative professionals. Located in the heart of Turin at the historic OGR (Officine Grandi Riparazioni) complex, the conference provides a unique environment where academic research meets commercial application. Over the past several years, the event has solidified its reputation as a must-attend destination for recruiters, studio executives, and independent filmmakers alike. The 2026 edition reflects a broader industry trend toward transparency in production pipelines, with studios increasingly willing to pull back the curtain on the complex technical processes behind major feature films and AAA game titles.
Spotlight on Feature Animation and Narrative Evolution
The animation slate for 2026 is particularly robust, featuring deep-dive presentations on some of the most anticipated projects currently in development. On October 13, director Brad Bird will headline a featured session titled "Welcome to the Future," where he is expected to discuss the creative trajectory of his long-gestating feature, Ray Gunn. Bird’s career, which has spanned the transition from hand-drawn to digital animation, offers a unique vantage point on the shifting aesthetic expectations of global audiences.
Further cementing the conference’s focus on the feature animation pipeline, industry heavyweights will present on their upcoming slates. Pixar’s team, including director Daniel Chong and producer Nicole Paradis Grindle, will provide a detailed look at the production of Hoppers. Meanwhile, the technical backbone of modern animation remains a focus, as Pixar’s Dylan Sisson leads a specialized session on RenderMan XPU and its deployment in the high-stakes environment of Toy Story 5.
The diversity of animation techniques remains a core pillar of the event, with Laika’s production vfx supervisor Steve Emerson providing insights into the painstaking, handcrafted world of Wildwood. Similarly, Aardman’s Merlin Crossingham will address the unique logistical and creative challenges inherent in directing stop-motion features, a medium that continues to defy digital automation trends. Complementing these talks, a four-day puppet lab, led by Academy Award-winning filmmaker Chris Lavis, offers practitioners hands-on training, reinforcing the conference’s commitment to maintaining traditional skill sets in an increasingly digital landscape.

Visual Effects and the New Standards of Realism
The visual effects track for 2026 emphasizes the scale and complexity of current global productions. A highlight of the VFX programming is the return of Wētā FX senior vfx supervisor Eric Saindon, who will present a retrospective on the production of Avatar: Fire and Ash. Given the franchise’s history of setting technical benchmarks, this session is anticipated to offer significant insights into the latest iterations of performance capture and environmental rendering.
Additional focus will be placed on the intersection of live-action cinematography and digital effects. Oscar-winning cinematographer Sir Roger Deakins and James Ellis Deakins will close the conference with a session focused on the evolution of their craft. The dialogue will specifically examine how modern digital cinematography tools have influenced the creative decision-making process for visual storytelling.
Other notable technical breakdowns include:
- The Mandalorian and Grogu: ILM animation director Hal Hickel will demonstrate the integration of digital creatures into live-action environments.
- Project Hail Mary: Paul Lambert and Mag Sarnowska will discuss the visual challenges of adapting complex scientific narratives for the screen.
- Industry Resilience: A recurring theme across sessions, including those on Coyote vs. Acme and House of the Dragon (Season 3), is the adaptation of workflows to meet tighter production schedules without compromising quality.
The AI Frontier: Opportunities and Ethical Implications
Perhaps the most scrutinized topic at the 2026 VIEW Conference will be the role of artificial intelligence in the production pipeline. The keynote conversation, "Every Pixel Will Be Generated," featuring NVIDIA’s Richard Kerris and Runway co-CEO Cristobal Valenzuela, is poised to set the tone for the week. The session is expected to address the transition from traditional, manual frame-by-frame creation to AI-assisted workflows.
Industry analysts note that this shift carries significant implications for studio hiring practices and creative control. Throughout the week, several panels will interrogate these changes, focusing on how machine-learning tools can be utilized to handle rote tasks—such as rotoscoping or background generation—while allowing artists to focus on high-level conceptual work. The conference’s approach to AI is intentionally balanced, aiming to provide a forum for both the commercial promise of automation and the ethical concerns regarding copyright and creative authorship.
Gaming and Virtual Production: Breaking Silos
The distinction between gaming and cinema continues to blur, a reality reflected in the VIEW Conference’s growing games programming. Bruno Velazquez, the game director for God of War Ragnarök, will detail the technical execution of the game’s "one-shot" camera approach, a feat of choreography and technical engineering that rivals the most complex cinematic sequences.
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The integration of game engines like Unreal Engine 5 into film and television sets will also be a major focus of the workshops. By providing hands-on sessions on virtual production, Gaussian splatting, and stylized rendering, the conference serves as a training ground for a new generation of creators who must navigate the technical demands of both interactive and linear media.
Broader Impact and Industry Outlook
The 2026 VIEW Conference arrives at a pivotal moment for the entertainment industry. Following years of volatility in the box office and the labor market, the industry is searching for stability in technological efficiency. The presence of top executives from ILM, Sony Pictures Imageworks, and Skydance Animation on a dedicated executive panel suggests that the discussions in Turin will move beyond technical craft to address the business models of the future.
The focus on professional development—evidenced by the comprehensive portfolio review sessions—indicates that despite the rise of automated tools, the demand for high-level artistic talent remains the industry’s greatest asset. As attendees convene at the OGR complex and Cinema Massimo, the collective objective is clear: to reconcile the rapidly changing technical landscape with the timeless principles of human storytelling.
The full schedule, registration details, and logistical information for the 2026 VIEW Conference are currently available on the event’s official website. As the industry looks toward the next cycle of film releases and technical milestones, the discourse in Turin is expected to define the operational standards for the coming year.







